Meta Ray-Ban Champaign

I had the pleasure of contributing to the Meta Ray-Ban Royal Campaign in collaboration with SpecialGuest. My role on the project involved creating high-fidelity digital doubles of the hero talent, executing face camera projections, and developing the lighting and shader builds. I also handled camera animation and delivered optimized render passes to support seamless compositing in post-production.

RUNWAY 
City Street
Digital Doubles Base Sculpts
Initial Glasses Lighting and Material Shaders R&D 

THANK YOU

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